CreateDelaunayTriangulateModifier

This command creates a DelaunayTriangulateModifier.

Using This Command

Select a mesh and apply the command.

  1. Select a mesh.
  2. Right click and choose DelaunayTriangulateModifier from the listed options.
  3. The software adds a DelaunayTriangulateModifier to the mesh construction history.
  4. The mesh is triangulated.

Figures

This OpenSceneGraph-technology modifier is not often created by hand. NOTE: This modifier destroys the U/V values of any mesh to which it is applied. If you are using this modifier, you will have to remap the mesh U/V values. Scenome includes a GeographicTextureModifier, PlanarProjectTextureModifier, and TextureCoordinatesModifier. Alternatively, you can move an existing texture coordinates modifier to a position in the construction history after the DelaunayTriangulateModifier.

Figure 1.1. The mesh before triangulation: DelaunayTriangulateModifier Figure 1.2. The results after triangulation: DelaunayTriangulateModifier Figure 1.3. After U/V cleanup. DelaunayTriangulateModifier Figure 1.4. The classic appearance of a Delaunay triangulation. DelaunayTriangulateModifier

Registration

Command registration information is as follows:

Category TypeInformation
ImplementationSCRIPT
ModuleMODIFIER_SCRIPTS.SSL
CategoryModifier Commands
GUID{1F91FA90-F612-46D4-A453-4B81096121A9}
Source NameCreateDelaunayTriangulateModifier
Interface NameDelaunayTriangulateModifier
CoreNo
SampleYes
AccessModify [mesh] option on main menu or mesh command menu.

See Also

For more information: