This command creates a DelaunayTriangulateModifier.
Select a mesh and apply the command.
This OpenSceneGraph-technology modifier is not often created by hand. NOTE: This modifier destroys the U/V values of any mesh to which it is applied. If you are using this modifier, you will have to remap the mesh U/V values. Scenome includes a GeographicTextureModifier, PlanarProjectTextureModifier, and TextureCoordinatesModifier. Alternatively, you can move an existing texture coordinates modifier to a position in the construction history after the DelaunayTriangulateModifier.
Figure 1.1. The mesh before triangulation:
Figure 1.2. The results after triangulation:
Figure 1.3. After U/V cleanup.
Figure 1.4. The classic appearance of a Delaunay triangulation.

Command registration information is as follows:
| Category Type | Information |
| Implementation | SCRIPT |
| Module | MODIFIER_SCRIPTS.SSL |
| Category | Modifier Commands |
| GUID | {1F91FA90-F612-46D4-A453-4B81096121A9} |
| Source Name | CreateDelaunayTriangulateModifier |
| Interface Name | DelaunayTriangulateModifier |
| Core | No |
| Sample | Yes |
| Access | Modify [mesh] option on main menu or mesh command menu. |
For more information: