This command creates a DissolveEdgeModifier.
Select an edge-set and apply the command.
This modifier hides edges. Scenome meshes are composed entirely of triangles but Scenome allows you to hide edges and work with the convenience of quadrilaterals. Some modifiers, such as BevelModifier and ExtrudeModifier, produce different results when operating on meshes that are composed of quadrilaterals as opposed to triangles.
Figure 1.1. The mesh before dissolving the edge-set:
Figure 1.2. The results after dissolving the edge-set:
Command registration information is as follows:
| Category Type | Information |
| Implementation | SCRIPT |
| Module | MODIFIER_SCRIPTS.SSL |
| Category | Modifier Commands |
| GUID | {1F91F928-F612-46D4-A453-4B81096121A9} |
| Source Name | CreateDissolveEdgeModifier |
| Interface Name | Dissolve |
| Core | No |
| Sample | Yes |
| Access | Modify [edge] option on main menu or edge command menu. |
For more information: