CreateGeographicTextureModifier

This command creates a GeographicTextureModifier.

Using This Command

Select a mesh or facet-set and apply the command.

  1. Select a mesh or face-set.
  2. Right click and choose GeographicTextureModifier from the listed options.
  3. The software adds a GeographicTextureModifier to the mesh construction history.

Figures

This command transforms the texture coordinates of the mesh or face-set into a projected coordinate system. This can transform imagery without any geographic referencing information, such as a bitmap into a projected coordinate system, as well as imagery with geographic referencing information.

Figure 1.1. A bitmap [.BMP] without any geographic referencing information whatsoever. GeographicTextureModifier Figure 1.2. The bitmap projected onto the mesh with correct geographic referencing despite the absence of any such information in the bitmap itself. This makes things much easier than you might otherwise expect: GeographicTextureModifier Figure 1.3. You can even change projection. GeographicTextureModifier Figure 1.4. The mesh construction history. GeographicTextureModifier Figure 1.5. Because Scenome's modeling is parametric, you can change the tessellation of the geometry and everything updates instantly. GeographicTextureModifier Figure 1.6. You can also change the size of the mesh very easily. Everything updates seamlessly and instantly. Yet the geographic projection and texture projection remain completely perfect. You can change it again and again and again. GeographicTextureModifier

Registration

Command registration information is as follows:

Category TypeInformation
ImplementationSCRIPT
ModuleMODIFIER_SCRIPTS.SSL
CategoryModifier Commands
GUID{1F91FA9C-F612-46D4-A453-4B81096121A9}
Source NameCreateGeographicTextureModifier
Interface NameGeographicTextureModifier
CoreNo
SampleYes
AccessModify [mesh] option on main menu or mesh command menu.

See Also

For more information: