Sorts a list of child nodes into correct order for a quadtree. This command does not actually create the quadtree. This command assumes that the child nodes are in order from bottom-to-top. The CreateTerrainFromGeographicTiles command creates nodes in this order.
Select a group or level-of-detail node and apply the command.
Figures are as follows:
Figure 1.1. The original hierarchy, sorted from bottom
to top. The CreateTerrainFromGeographicTiles command creates the terrain in human-readable order.
The first number is the column and the second number is the row. This order won't work
for a quadtree but it is much easier to read and examine than quadtree order.
Figure 1.2. The nodes on the worksheet, numbered for reference.
Figure 1.3. The nodes sorted into quadtree order. Each quadruple-set of
groups represents one quarter of the database.
Figure 1.4. The first quadruple set.
Figure 1.5. The second quadruple set.
Figure 1.6. The third quadruple set.
Figure 1.7. The fourth quadruple set.
Command registration information is as follows:
| Category Type | Information |
| Implementation | C++ |
| Module | BASETOOLS.DLL |
| Category | Group Commands |
| GUID | {1F9220DA-F612-46D4-A453-4B81096121A9} |
| Source Name | GroupSortForQuadTree |
| Interface Name | Sort Children For Quadtree |
| Core | No |
| Sample | Yes |
| Access | Modify [general] option on main menu or [group/level-of-detail] command menu. |
For more information: