This command selects the face-set, edge-set, or vertex-set referenced by a modifier.
Select a modifier and invoke the command. This command works very well except when a modifier destroys its inputs. An ExtrudeModifier, a CollapseModifier, and a SplitEdgeModifier are examples of modifiers that destroy their inputs. MaterialModifier and TransformModifier are examples of modifiers that do not destroy their inputs. At any rate, when you collapse an edge, the modifier destroys the edge and removes it from the mesh. Thus, there is no input to select. Similarly, when you bevel a face or edge, the modifier destroys the input faces or edges. Since Scenome is parametric, the geometry isn't really destroyed. When you want to select the inputs for a destructive modifier, you must first disable the modifier.
Destructive modifiers are as follows:
Command registration information is as follows:
| Category Type | Information |
| Implementation | C++ |
| Module | PARAMETRIC.DLL |
| Category | Modifier Commands |
| GUID | {1F91F8EE-F612-46d4-A453-4B81096121A9} |
| Source Name | ModifierSelectInput |
| Interface Name | Select Modifier Input |
| Core | No |
| Sample | No |
| Access | Modify [modifier] option on main menu or most modifier command menus. |