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Help
Applications
Introduction
ShaderDesigner
SceneDesigner
MyDesigner
Components
Panels & Editors
Dialogs
Property Sheets
Worksheet
Commands
Hierarchy
Customization Center
Desktop/Interface Reference
Developers
Script Language Reference
Script Class Reference
C++ Developer Guide
C++ Class Reference
C++ Global Functions
Panels & Editors
Learn about panels and editors.
Hierarchy Editor
About The Hierarchy Editor
Naming Conventions
Dragging, Dropping, Reparenting
Move Node Before
Move Node After
Active Parent
Active Material
Active Mesh
Naming A Node
Expanding/Contracting Nodes
Property Editor
About The Property Editor
Browsing Multiple Nodes
Default Notation
Expand/Contract Property Groups
Keyboard Navigation
Numeric Evaluation
Parameter: Boolean
Parameter: Color
Parameter: Enumerate
Parameter: Float/Double
Parameter: Integer
Parameter: List
Parameter: File Path
Parameter: Reference
Parameter: String
Paint Editor
Paint Editor
Paint Editor Keyboard Accelerators
Activating Brushes
Configuring Color Painting
Configuring Alpha Painting
Attribute Channel Selection
Material Editor
About The Material Editor
Enumerate Editor
About The Enumerate Editor
Script Editor
About The Script Editor
Managing Scripts
Output Editor
Output Editor
Applications
Introduction
ShaderDesigner
SceneDesigner
MyDesigner
Components
Panels & Editors
Dialogs
Property Sheets
Worksheet
Commands
Hierarchy
Customization Center
Desktop/Interface Reference
Developers
Script Language Reference
Script Class Reference
C++ Developer Guide
C++ Class Reference
C++ Global Functions