Build A Basic Mesh
Slide 2
The mesh is not linked to a palette group so the mesh does not know where to find materials.
Linking the mesh to a palette group is the first part of this exercise.
Creating Relationships
This instruction set teaches you to create relationships by connecting nodes.
- Left click Hierarchy editor tab on the upper left corner of the panel.
- Examine the hierarchy.
- Left click the mesh node named MyFirstMesh.
- Hold down CTRL.
- Left click the group node named MeshPaletteGroup.
- Select Hierarchy » Connect Nodes Directly from the main menu.
- This links the mesh to the group.
- Examine the hierarchy.
- Left click the modifier node named RectangleGeometryModifier.
- Hold down CTRL.
- Left click the material node named NewMaterialNode.
- Select Hierarchy » Connect Nodes Directly from the main menu.
- This links the mesh to the group.
- Double click the mesh node named MyFirstMesh.
- This displays mesh properties in the property editor.
- Scroll down until you find the Palette property group.

- Notice the Linked To Group parameter value field says MeshPaletteGroup.
- Left click Hierarchy editor tab on the upper left corner of the panel.
- Examine the hierarchy.
- Double click the modifier node named RectangleGeometryModifier.
- This modifier mesh properties in the property editor.
- Scroll down until you find the Material property group.
- Notice the Material parameter value field says NewMaterialNode.
- Select File » Save from the main menu. [ CTRL+S ]
All meshes must be linked to a group node containing their materials or
a group containing link nodes that point to their materials. Any geometry modifier capable of being
linked to a material should be linked.
Creating A Shading Modifier
This instruction set teaches you to create a shading modifier.
- Examine the hierarchy.
- Left click the mesh again.
- Select Modify » Mesh » CalculateNormalsModifier from the main menu.
- This adds a CalculateNormalsModifier to the mesh construction history.
- Examine the hierarchy.
- The worksheet looks like this:

- This basic mesh is the minimum practical mesh.
- Terrain is built with meshes that use additional modifiers.