Slide 1 - Build Terrain By Hand
This exercise teaches you how to build a simple georeferenced mesh.
Preparation Work
This instruction set contains preparation instruction.
- Start Scenome.
Build The Mesh
This instruction set teaches you about meshes and modifiers.
- Examine the hierarchy:

- Right click over the group node named Scene and select Create » Group from the listed options.
- Right click over the group node named NewGroupNode and select Create » Material from the listed options.
- Left click the small + to the left of NewGroupNode.
- This group and material serve as the local palette for the mesh.
- Examine the hierarchy:

- Right click over the group node named Scene and select Create » Mesh from the listed options.
- Right click over the mesh node named NewMeshNode and select RectangleGeometryModifier from the listed options.
- Left click the small + to the left of NewMeshNode.
- Hold down CTRL and left click the group node named NewGroupnode.
- Right click and select Connect Nodes Directly from the listed options.
- This links the mesh and palette group.
- Left click RectangleGeometryModifier.
- Hold down CTRL and left click the material node named NewMaterialNode.
- Right click and select Connect Nodes Directly from the listed options.
- This links the modifier to its material.
- Examine the hierarchy:
This is a mesh and a RectangleGeometryModifier. The RectangleGeometryModifier
exists in world coordinate space and has no real relationship to any part of the Earth.
- Choose Select » Deselect All from the main menu.
- Double click the RectangleGeometryModifier.
- This displays modifier properties in the property editor.
- Set Minimum X to -107.
- Set Minimum Y to 44.
- Set Maximum X to -106.
- Set Maximum Y to 45.
Now this mesh extends across values in world coordinates that correspond to values
in the real world. This mesh covers 1 degree square, between -107 to -106 degrees longitude and 44 to 45 degrees latitude.
However the mesh still exists in world coordinates. Where in the world is this?