Slide 2 - Build Terrain By Hand
This exercise teaches you how to build a simple georeferenced mesh.
Build The Mesh
The mesh extents now correspond to an area on the Earth but they are still unprojected.
In fact the mesh is only 1 unit across.
- Examine the hierarchy:

- Right click over the mesh node named NewMeshNode and select Modifiers » GeographicProjectionModifier from the listed options.
- If you can see the mesh on the worksheet, it disappears.
- Double click the GeographicProjectionModifier.
- This displays modifier properties in the property editor.
- Set Projection to Universal Transverse Mercator.
- Double click the GeographicProjectionModifier again. The property sheet changes.
- Set UTM Zone to 13.
If you're wondering how we knew the correct UTM zone,
right click on the RectangleGeometryModifier and select GIS »
Display UTM Zone from the listed options.
- Examine the hierarchy.
- Right click over the light node named AmbientLight: 1,1,1 and select Set Light Infinite from the listed options.
- Examine the hierarchy and left click the mesh node named NewMeshNode.
- Left click the worksheet and select Worksheet » Camera » Find Terrain from the listed options.
- Left click the worksheet and select Worksheet » Camera » Top from the listed options.
- The worksheet looks like this:
Scenome also supports Lambert Conformal Conic and Robinson Projections. In addition
to those projections, Scenome supports a variety of spheroid models but that greatly exceeds the scope
of this documentation.
- That concludes this exercise.