Build A Trimmed Mesh
Slide 2
Configure texture coordinates.
Create A Texture
This series of instructions teaches you to create a texture and configure texture coordinates.
- Examine the hierarchy.
- Right click over the group node named Textures and select Create » Texture from the listed options.
- Expand the Textures group.
This is a blank texture, indicated by the × for the icon.
- Double click NewTextureNode.
- This displays texture properties in the property editor.
- Set Texture File to EXERCISES\TEXTURES\ROAD.BMP.
- The texture node icon appears in the hierarchy.
- Right click on the texture and select Use Relative Path from the listed options.
- Find the group node named Palette: RoadMesh.
- Hold down CTRL and left click the material node named RoadMaterial
- The texture node and material node are selected.
- Right click and select Connect Nodes Directly from the listed options.
- This sets the material node Texture parameter to point at the texture node.
- Middle click the worksheet.
- Hit ALT+Z to set the software to navigate mode.
- Select Worksheet » Show » Curves from the main menu.
- This hides the curves.
- Navigate until you can see one of the road segments, close-up.

- Examine the hierarchy.
- Right click over the path node named Rail Curve and select Texture » 5 Meter Tiling from the listed options.
- Choose Select » Deselect All from the main menu.
- Choose Hierarchy » Refresh All from the main menu.
- The road texture tiling changes:

- Save your work.