The hierarchy is different than the first file. This file has been configured to
use link nodes to refer to content in other databases.
- Link: InfiniteLight. Points at a light node in \EXERCISES\PALETTES\LIGHTS.BOX
- Link: DefaultMaterial. Points at a material node in \EXERCISES\PALETTES\MATERIALS.BOX
- Link: TrailMaterial. Points at a material node in \EXERCISES\PALETTES\MATERIALS.BOX
In some cases, especially when it makes modeling easier, the icons used by the
link node are determined by the type of node at which the link points. However you can see a tiny
× in the lower right corner of the icon. This indicates the "light" is implemented by a link
to a light. Similarly, the "material" is implemented by a link to a material. At present material nodes,
mesh nodes, light nodes, texture nodes, and path nodes use these special icons to indicate the type
of node at which the link points. The standard link node icon is used to indicate all other node types.