Displace A Mesh

Slide 1

First learn about the resources used in this exercise.

  1. Make sure Scenome is not running.
  2. Start Scenome.
  3. Open \EXERCISES\DISPLACEMENT\DISPLACE_A_MESH.BOX from inside the Scenome data folder.
  4. The path is likely C:\Documents and Settings\Owner\Application Data\Scenomics\Exercises.
    NOTE: Your system might use a specific user name in the path instead of "OWNER".
  5. Select Worksheet » Global Edges from the main menu. [ ALT + W + E ]
  6. Select Worksheet » Show » Lights from the main menu. [ ALT + W + S + L ]
  7. The worksheet looks like this: This is a picture of the worksheet.
  8. Select File » Save As from the main menu.
  9. This displays the Save As dialog.
  10. Set the file name to USER_MY_FIRST_DISPLACEMENT.BOX and click Save.
  11. Examine the hierarchy on the left side of the desktop. This is a picture of the hierarchy.
  12. The hierarchy is different than the first file. This file has been configured to use link nodes to refer to content in other databases.
    • Link: InfiniteLight. Points at a light node in \EXERCISES\PALETTES\LIGHTS.BOX
    • Link: DefaultMaterial. Points at a material node in \EXERCISES\PALETTES\MATERIALS.BOX
    • Link: TrailMaterial. Points at a material node in \EXERCISES\PALETTES\MATERIALS.BOX
    In some cases, especially when it makes modeling easier, the icons used by the link node are determined by the type of node at which the link points. However you can see a tiny × in the lower right corner of the icon. This indicates the "light" is implemented by a link to a light. Similarly, the "material" is implemented by a link to a material. At present material nodes, mesh nodes, light nodes, texture nodes, and path nodes use these special icons to indicate the type of node at which the link points. The standard link node icon is used to indicate all other node types.