Introduction
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01
|
02
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03
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04
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Displace A Mesh
Slide 2
Learn how to displace a mesh.
Examine the hierarchy on the left side of the desktop.
Left click
NewMeshNode
.
The node highlights, indicating selection.
Wait a moment and left click again.
The node opens for naming.
Set the name to
Terrain
and hit
ENTER
when you are finished.
Right click over
Terrain
and select
Modifiers
»
DisplaceModifier
from the listed options.
This adds a DisplaceModifier to the mesh construction history.
The hierarchy looks like this:
Double click
DisplaceModifier
.
This displays modifier properties in the property editor.
Scroll down and find the
Displace
property group.
Left click the right column of the
Displacement File
parameter field.
This displays the Open dialog and allows you to select a displacement file.
In this case, displacement file is a true-color bitmap containing elevation values.
Set the file path to EXERCISES\TEXTURES\KLAMATH_FALLS.BMP.
Set
Translation
to
4
. [ This is a small area file. You don't need a large displacement. ]
Click
Open
when you are ready.
The mesh is displaced along Z.
[
See The Displacment Map
]
The worksheet looks like this:
Examine the hierarchy.
Right click over
RectangleGeometryModifier
.
Select
Tessellation
»
Tessellation: 32
from the listed options.
The worksheet looks like this:
Examine the hierarchy.
Right click over
Terrain
and select
Modifiers
»
CalculateNormalsModifier
from the listed options.
This adds a CalculateNormalsModifer to the mesh construction history.
The worksheet looks like this:
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