This document assumes you have previous experience with Windows software, although previous experience is not strictly required to operate Scenome.
More than ever in the past, building scenery is building data structures. Even with exponential increases in computing power, runtime products are constantly at risk of being overwhelmed by the data supplied. Scenome addresses these data structure issues and provides a tool that allows an artist to build scenery data structures suitable for real-time display, even if the total content pool is well into the multi-gigabyte range.
Much of this documentation is designed for technical artists and programmers who need to establish best practices with respect to scene production, data structure, and real-time display. Most of the exercises are very simple but the introduction pages sometimes contain a lot of important technical information and in-depth explanations. If you are a non-technical artist, or are simply disinterested in data structures, feel free to skip the technical explanations and complete the exercises.
This documentation frequently refers to the \EXERCISES folder. This folder and its contents are created by SCENOME_SETUP.EXE. The setup program installs the \SCENOMICS\EXERCISES folder in the User Application Data folder on your system. If you cannot find this folder or are unsure of its location, search for DEFAULT.BOX. This file is located in \SCENOMICS. One example path is \DOCUMENTS AND SETTINGS\OWNER\APPLICATION DATA\SCENOMICS.
Most instructions do not require you set a specific label such as "10 ft". Simply typing "10" is fine. Don't enter specific unit values such as "10 m" or "10 cm" unless you are instructed to do so. If you're experimenting you may want to try entering values such as "1 ft + 1 cm" or "3m / 2in".