Using Your Own Imagery
Slide 1
The more words we use here, the longer it will take to get started. This
exercise assumes that you have both elevation-imagery and ortho-imagery in GEOTIFF format;
all your imagery must be either Universal Transverse Mercator or Lambert Conformal Conic projection.
The ortho-imagery does not have to fully cover the geographic area specified by the elevation-imagery.
Part 1
Create a directory and copy GEOTIFF imagery.
- Open Windows Explorer to C:\ or D:\ or E:\ or any available hard disk.
- Create a directory named SCENOME_TERRAIN.
- Open the new directory.
- Copy GEOTIFF elevation-imagery into this directory.
- Create another directory named HIGH_RESOLUTION_PROCESSED_IMAGERY.
- Create another directory named LOW_RESOLUTION_PROCESSED_IMAGERY.
- Open the directory LOW_RESOLUTION_PROCESSED_IMAGERY.
- Copy GEOTIFF ortho-imagery into this directory.
Part 2
Create the preview mesh.
- Start Scenome and save the new file as \SCENOME_TERRAIN\MY_TERRAIN.BOX.
- Select File » Import GEOTIFF for Elevation.
- Select \SCENOME_TERRAIN\YOUR_ELEVATION_GEOTIFF.TIF and click Open.
- When import is complete Scenome displays the preview mesh.
- Expand the hierarchy until you can see the entire preview mesh node-set.
- Right click over the modifier named DynamicTextureLayer and select Force Regeneration from the listed options.
- You can navigate through the scene while Scenome builds the preview texture.
- Error message? Learn how to troubleshoot?
- Learn how to subdivide your GEOTIFF ortho-imagery.
Part 3
Build the paged terrain database.
- Examine the hierarchy on the left side of the workspace.
- Double click the modifier node named OrthoImageryLayer.
- There are two parameters named Set Imagery Directory.
- Set both parameters to .\LOW_RESOLUTION_PROCESSED_IMAGERY.
- Right click on the mesh node.
- Select Create Terrain from the listed options.
- Expand the master group and find the mesh named TextureJobs.
- Right click on the DynamicTextureModifier named 1x1 and select Force Regeneration from the listed options.
- The texture generates. Repeat the process for another DynamicTextureModifier or force regeneration for all the DynamicTextureModifiers.