Texture: Set External.
This command sets the texture node to reference a file on disk.
Texture: Set Internal.
This command tells Scenome to store the texture in the box file. Using this
option a lot is not best practice and can lead to very large files.
Save To Disk.
This command selects the geometry used as inputs to the modifier.
Smooth MIP Maps.
This command selects the geometry used as inputs to the modifier.
Invert Alpha Channel.
This command selects the geometry used as inputs to the modifier.