Level-of-Detail Node Property Sheet

Level-of-Detail node properties are as follows.

Name  
Name
  • parameter is: string
  • Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with NodeLink resolution to external files. Otherwise, any ASCII character is valid.
Group Traversal  
Visible
  • parameter is: Boolean
  • Toggles the node visible or invisible.
Collisions
  • parameter is: Boolean
  • Toggles collision detection on the group and its children. This flag is provided for runtime engine data and has no effect inside Scenome. Modifying this parameter without specific knowledge of its effect may cause collision detection failure!
Cull
  • parameter is: Boolean
  • Toggles view volume culling on/off. Modifying this parameter may cause incorrect culling.
Bounding Box  
Bounding Box Frozen
  • parameter is: Boolean
  • Freezes the bounding box at its current size. This is mostly used as a runtime flag. Modifying this parameter may cause incorrect culling.
Minimum X,Y,Z
  • parameter is: float/double
  • Displays the minimum bounding box coordinate on X, Y, and Z. This field accepts typed in values. Modifying this parameter may cause incorrect culling.
Maximum X,Y,Z
  • parameter is: float/double
  • Displays the maximum bounding box coordinate on X, Y, and Z. This field accepts typed in values. Modifying this parameter may cause incorrect culling.
Transformation  
Transform Locked
  • parameter is: Boolean
  • Locks the node and prevents transformation of the node and its children.
Position X,Y,Z
  • parameter is: float/double
  • Displays the position of the node along X, Y, and Z. This field accepts typed in values.
Orientation X,Y,Z
  • parameter is: float/double
  • Displays the orientation of the node along X, Y, and Z. This field accepts typed in values.
Scale X,Y,Z
  • parameter is: float/double
  • Displays the scale of the node along X, Y, and Z. This field accepts typed in values.
Billboard
  • parameter is: Boolean
  • Sets the node as a billboard. Billboards rotate to face the camera.
Switching Options  
Switch In Distance
  • parameter is: float/double
  • Sets the switch in distance for the node. The switch in distance is the length from the center to the camera. The node is rendered only when it is within switch in distance.
Switch Out Distance
  • parameter is: float/double
  • Sets the switch out distance for the node. The switch out distance is the length from the center to the camera. Once the node is past the switch out distance, it is not rendered.
Center X, Y, Z
  • parameter is: float/double
  • Sets the level-of-detail center point for the node. Switching distances are measured from the current camera position to the center. Typically, a series of LOD nodes should have the same center position values to ensure they all switch at the same time.