Material node properties are as follows.
| Name |
|
| Name |
- parameter is: string
-
Sets the name of the node. Do not use / or \ [forward slash and backslash]
in the node name as this produces conflicts with NodeLink resolution to external files. Otherwise,
any ASCII character is valid.
|
| Transparency |
|
| Transparent |
- parameter is: Boolean
- Sets the node to render transparently.
|
| Texture Transparency |
- parameter is: Boolean
-
Uses per-texel transparency if the reference texture is assigned an 8-bit
alpha texture.
|
| Opacity |
- parameter is: float/double
- Sets the amount of opacity. Range is between 0 and 1.
|
| Alpha Reference |
- parameter is: Boolean
-
Sets the opacity rejection threshold. When this parameter is enables,
texels above or below the specified range are not rendered.
Range is between 0 and 1.
|
| Alpha Test Function |
- parameter is: List
-
No Test. Does not
perform any alpha threshold rejection.
-
Reject Texels Less Than Reference.
Rejects texels below the reference value.
-
Reject Texels Less Than Or Equal To Reference.
Rejects texels equal to or below the reference value.
-
Reject Texels Equal To Reference.
Rejects texels equal to the reference value.
-
Reject Texels Not Equal To Reference.
Rejects texels not equal to the reference value.
-
Reject Texels Greater Than Reference.
Rejects texels above the reference value.
-
Reject Texels Greater Than Or Equal To Reference.
Rejects texels equal to or above the reference value.
|
| Colors |
|
| Solid Render |
- parameter is: Boolean
-
Sets the node to render using solid colors, even if the material
references a texture.
|
| Ambient Color |
- parameter is: Color
-
Sets the ambient color for the material. This is the darkest
possible rendered appearance of the material.
|
| Diffuse Color |
- parameter is: Color
-
Sets the diffuse color for the material. This is the midtone
shade of the material.
|
| Specular Color |
- parameter is: Color
-
Sets the specular color for the material. This is the highlight
shade of the material.
|
| ID Color |
- parameter is: Color
-
Sets the color used to render curves or curve segments to which
the material is applied.
|
| Feature ID Color |
- parameter is: Color
-
Sets a numeric group. This is used for a variety of purposes,
including runtime tagging, and modeling when you wish to select
an entire group of faces with different materials.
|
| Hidden Surface Removal |
|
| Image Writes Enabled |
- parameter is: Boolean
-
True.
Renders faces using the material.
-
False
Does not render faces using the material.
|
| Material Is Two Sided |
- parameter is: Boolean
-
True.
Render geometry regardless of backfacing.
-
False
Do not render backfacing geometry.
|
| HSR Writes Enabled |
- parameter is: Boolean
-
True.
Render geometry using this material in the z-buffer.
-
False
Do not render geometry using this material in the z-buffer. EX: This could be used
on a skybox since there is not geometry behind the faces in the
skybox. This option conserves rendering bandwidth.
|
| HSR Tests Enabled |
- parameter is: Boolean
-
True.
Test pixel depths before rendering.
-
False
Do not test pixel depths before rendering.
|
| Textures |
|
| Texture |
- parameter is: Reference
-
Sets the texture referenced by a material. You can drag
and drop texture nodes or link nodes [as long as the link
node points at a texture node or a texture on disk].
|
| Clamp S |
- parameter is: Boolean
-
Clamps the texture boundary texels to absolute border along S [U].
|
| Clamp T |
- parameter is: Boolean
-
Clamps the texture boundary texels to absolute border along T [V].
|
| Texture Coordinate Channel |
- parameter is: List
-
1
Sets the mesh channel to which the material is applied.
-
2
Sets the mesh channel to which the material is applied.
-
3
Sets the mesh channel to which the material is applied.
-
4
Sets the mesh channel to which the material is applied.
|
| Next Material Pass |
- parameter is: Reference
-
Sets the material used in the next rendering pass. You can drag
and drop material nodes or link nodes [as long as the link
node points at a material node].
|