Material Node Property Sheet

Material node properties are as follows.

Name  
Name
  • parameter is: string
  • Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with NodeLink resolution to external files. Otherwise, any ASCII character is valid.
Transparency  
Transparent
  • parameter is: Boolean
  • Sets the node to render transparently.
Texture Transparency
  • parameter is: Boolean
  • Uses per-texel transparency if the reference texture is assigned an 8-bit alpha texture.
Opacity
  • parameter is: float/double
  • Sets the amount of opacity. Range is between 0 and 1.
Alpha Reference
  • parameter is: Boolean
  • Sets the opacity rejection threshold. When this parameter is enables, texels above or below the specified range are not rendered. Range is between 0 and 1.
Alpha Test Function
  • parameter is: List
  • No Test. Does not perform any alpha threshold rejection.
  • Reject Texels Less Than Reference. Rejects texels below the reference value.
  • Reject Texels Less Than Or Equal To Reference. Rejects texels equal to or below the reference value.
  • Reject Texels Equal To Reference. Rejects texels equal to the reference value.
  • Reject Texels Not Equal To Reference. Rejects texels not equal to the reference value.
  • Reject Texels Greater Than Reference. Rejects texels above the reference value.
  • Reject Texels Greater Than Or Equal To Reference. Rejects texels equal to or above the reference value.
Colors  
Solid Render
  • parameter is: Boolean
  • Sets the node to render using solid colors, even if the material references a texture.
Ambient Color
  • parameter is: Color
  • Sets the ambient color for the material. This is the darkest possible rendered appearance of the material.
Diffuse Color
  • parameter is: Color
  • Sets the diffuse color for the material. This is the midtone shade of the material.
Specular Color
  • parameter is: Color
  • Sets the specular color for the material. This is the highlight shade of the material.
ID Color
  • parameter is: Color
  • Sets the color used to render curves or curve segments to which the material is applied.
Feature ID Color
  • parameter is: Color
  • Sets a numeric group. This is used for a variety of purposes, including runtime tagging, and modeling when you wish to select an entire group of faces with different materials.
Hidden Surface Removal  
Image Writes Enabled
  • parameter is: Boolean
  • True. Renders faces using the material.
  • False Does not render faces using the material.
Material Is Two Sided
  • parameter is: Boolean
  • True. Render geometry regardless of backfacing.
  • False Do not render backfacing geometry.
HSR Writes Enabled
  • parameter is: Boolean
  • True. Render geometry using this material in the z-buffer.
  • False Do not render geometry using this material in the z-buffer. EX: This could be used on a skybox since there is not geometry behind the faces in the skybox. This option conserves rendering bandwidth.
HSR Tests Enabled
  • parameter is: Boolean
  • True. Test pixel depths before rendering.
  • False Do not test pixel depths before rendering.
Textures  
Texture
  • parameter is: Reference
  • Sets the texture referenced by a material. You can drag and drop texture nodes or link nodes [as long as the link node points at a texture node or a texture on disk].
Clamp S
  • parameter is: Boolean
  • Clamps the texture boundary texels to absolute border along S [U].
Clamp T
  • parameter is: Boolean
  • Clamps the texture boundary texels to absolute border along T [V].
Texture Coordinate Channel
  • parameter is: List
  • 1 Sets the mesh channel to which the material is applied.
  • 2 Sets the mesh channel to which the material is applied.
  • 3 Sets the mesh channel to which the material is applied.
  • 4 Sets the mesh channel to which the material is applied.
Next Material Pass
  • parameter is: Reference
  • Sets the material used in the next rendering pass. You can drag and drop material nodes or link nodes [as long as the link node points at a material node].