Mesh node properties are as follows.
| Name |
|
| Name |
- parameter is: string
-
Sets the name of the node. Do not use / or \ [forward slash and backslash]
in the node name as this produces conflicts with NodeLink resolution to external files. Otherwise,
any ASCII character is valid.
|
| Group Traversal |
|
| Visible |
- parameter is: Boolean
- Toggles the node visible or invisible.
|
| Collisions |
- parameter is: Boolean
- Toggles collision detection on the group and its children. This
flag is provided for runtime engine data and has no effect inside Scenome.
Modifying this parameter without specific knowledge of its effect may
cause collision detection failure!
|
| Cull |
- parameter is: Boolean
- Toggles view volume culling on/off. Modifying this parameter may
cause incorrect culling.
|
| Bounding Box |
|
| Bounding Box Frozen |
- parameter is: Boolean
- Freezes the bounding box at its current size. This is mostly
used as a runtime flag. Modifying this parameter may
cause incorrect culling.
|
| Minimum X,Y,Z |
- parameter is: float/double
- Displays the minimum bounding box coordinate on X, Y, and Z. This
field accepts typed in values. Modifying this parameter may
cause incorrect culling.
|
| Maximum X,Y,Z |
- parameter is: float/double
- Displays the maximum bounding box coordinate on X, Y, and Z. This
field accepts typed in values. Modifying this parameter may
cause incorrect culling.
|
| Transformation |
|
| Transform Locked |
- parameter is: Boolean
- Locks the node and prevents transformation of the node and its children.
|
| Position X,Y,Z |
- parameter is: float/double
- Displays the position of the node along X, Y, and Z. This
field accepts typed in values.
|
| Orientation X,Y,Z |
- parameter is: float/double
- Displays the orientation of the node along X, Y, and Z. This
field accepts typed in values.
|
| Scale X,Y,Z |
- parameter is: float/double
- Displays the scale of the node along X, Y, and Z. This
field accepts typed in values.
|
| Billboard |
- parameter is: Boolean
- Sets the node as a billboard. Billboards rotate to face the camera.
|
| Palette |
|
| Linked To Group |
- parameter is: reference
-
Links the mesh node or path node to a
group containing materials or node links pointed at materials. This
group serves as an index-based palette for the mesh. Drag
and drop a group node over the parameter.
|
| Lighting |
|
| Light Sources |
- parameter is: List
-
Mesh Lighting.
Uses per-vertex mesh lighting. This "bakes" the lighting into
the mesh vertex colors. Experimental.
-
Static Only.
Uses static lights to calculate lighting for the mesh.
-
Static + Dynamic.
Uses static and dynamic lights to calculate lighting for the mesh.
-
Scene Only.
Uses any light in the scene.
-
Scene + Dynamic.
Uses scene and dynamic lights to calculate lighting for the mesh.
|
| Guides |
|
| Vertices |
- parameter is: Boolean
- Draws mesh vertices when the worksheet option to display mesh vertices is enabled.
|
| Vertex Normals |
- parameter is: Boolean
- Draws mesh vertex normals when the worksheet option to display mesh vertex normals is enabled.
|
| Face Normals |
- parameter is: Boolean
- Draws mesh face normals when the worksheet option to display mesh face normals is enabled.
|
| Edges |
- parameter is: Boolean
- Draws mesh edges when this option is enabled.
|
| Hidden Edges |
- parameter is: Boolean
- Draws mesh hidden edges when this option is enabled.
|
| Mesh Collisions |
|
| Collisions |
- parameter is: List
-
1.
Mode 1 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
-
2.
Mode 2 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
-
3.
Mode 3 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
-
4.
Mode 4 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
-
5.
Mode 5 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
-
6.
Mode 6 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
-
7.
Mode 7 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
-
8.
Mode 8 for collisions. This is an abstract, generic specification
used by your runtime to interpret collision detection.
|
| Channels |
|
| Add Channel |
- parameter is: Button
-
1.
Adds a generic attribute channel to a mesh at the end of the channel list.
|
| Delete Channel |
- parameter is: Button
-
1.
Deletes the last attribute channel from the list.
|