Texture Node Property Sheet

Texture node properties are as follows.

Name  
Name
  • parameter is: string
  • Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with NodeLink resolution to external files. Otherwise, any ASCII character is valid.
Image  
Texture Is MIP-Mapped
  • parameter is: Boolean
  • True. Generates mip-maps for the texture. This only works on textures that are stored inside the box file. This does not generate mip-maps for external textures.
  • False. Does not generate mip-maps for the texture.
Texture Is External
  • parameter is: Boolean
  • True. References the texture on the hard disk.
  • False. Loads the texture and stores it inside the database.
Texture File
  • parameter is: File Path
  • Displays the path and file name for the texture.
Pixel Format
  • parameter is: List
  • 8 I. Sets the pixel to use an 8-bit, indexed palette pixel format. Only available for internal textures.
  • 8 A. Sets the pixel to use an 8-bit, indexed palette pixel format for alpha values. Only available for internal textures.
  • 8 I. Sets the pixel to use an 8-bit, indexed palette pixel format. Only available for internal textures.
  • 1555 ARGB. Sets the pixel to use a 16-bit pixel format with 15-bit color and 1-bit for alpha. Only available for internal textures.
  • 565 RGB. Sets the pixel to use a 16-bit pixel format with 5-bit red, 6-bit green, and 5-bit blue. Only available for internal textures.
  • 888 RGB. Sets the pixel to use a 24-bit pixel format with 8-bit red, 8-bit green, and 8-bit blue. Only available for internal textures.
  • 8888 ARGB. Sets the pixel to use a 32-bit pixel format with 8-bit red, 8-bit green, 8-bit blue, and 8-bit alpha. Only available for internal textures.
  • 8888 ARGB. Sets the pixel to use a 16-bit pixel format with 4-bit red, 4-bit green, 4-bit blue, and 4-bit alpha. Only available for internal textures.
Width
  • parameter is: Enumerated
  • Enumerates the width of the texture in pixels.
Height
  • parameter is: Enumerated
  • Enumerates the height of the texture in pixels.
Alpha Channel Merge  
Use Texture For Alpha
  • parameter is: Reference
  • Specifies which texture to use for alpha. This must be a local texture and this option only works on local textures. Furthermore, this texture must have the correct bit-depth for the alpha channel specified in above. If you specify a 1555 ARGB pixel format above, you cannot use an 8-bit texture for alpha, you must use a 1-bit texture instead. If you wish to use an 8-bit alpha channel texture you must use the 8888 ARGB pixel format.
Transform Texture  
Rotate
  • parameter is: List
  • Don't Rotate. Does not perform any rotation. This command only works on local textures. External textures, which reside on disk, must be rotated with an image editor such as Adobe PhotoShop®
  • Rotate Options... Rotates the internal texture by the specified amount.
Flip
  • parameter is: List
  • Don't Flip. Does not flip the image. This command only works on local textures. External textures, which reside on disk, must be flipped with an image editor such as Adobe PhotoShop®
  • Flip Options... Flips the internal texture in the specified direction.