Texture node properties are as follows.
| Name |
|
| Name |
- parameter is: string
-
Sets the name of the node. Do not use / or \ [forward slash and backslash]
in the node name as this produces conflicts with NodeLink resolution to external files. Otherwise,
any ASCII character is valid.
|
| Image |
|
| Texture Is MIP-Mapped |
- parameter is: Boolean
- True. Generates mip-maps for the texture. This only works
on textures that are stored inside the box file. This does not generate
mip-maps for external textures.
- False. Does not generate mip-maps for the texture.
|
| Texture Is External |
- parameter is: Boolean
- True. References the texture on the hard disk.
- False. Loads the texture and stores it inside the database.
|
| Texture File |
- parameter is: File Path
- Displays the path and file name for the texture.
|
| Pixel Format |
- parameter is: List
- 8 I. Sets the pixel to use an 8-bit, indexed palette pixel
format. Only available for internal textures.
- 8 A. Sets the pixel to use an 8-bit, indexed palette pixel
format for alpha values. Only available for internal textures.
- 8 I. Sets the pixel to use an 8-bit, indexed palette pixel
format. Only available for internal textures.
- 1555 ARGB. Sets the pixel to use a 16-bit pixel format with
15-bit color and 1-bit for alpha. Only available for internal textures.
- 565 RGB. Sets the pixel to use a 16-bit pixel format with
5-bit red, 6-bit green, and 5-bit blue. Only available for internal textures.
- 888 RGB. Sets the pixel to use a 24-bit pixel format with
8-bit red, 8-bit green, and 8-bit blue. Only available for internal textures.
- 8888 ARGB. Sets the pixel to use a 32-bit pixel format with
8-bit red, 8-bit green, 8-bit blue, and 8-bit alpha. Only available for internal textures.
- 8888 ARGB. Sets the pixel to use a 16-bit pixel format with
4-bit red, 4-bit green, 4-bit blue, and 4-bit alpha. Only available for internal textures.
|
| Width |
- parameter is: Enumerated
- Enumerates the width of the texture in pixels.
|
| Height |
- parameter is: Enumerated
- Enumerates the height of the texture in pixels.
|
| Alpha Channel Merge |
|
| Use Texture For Alpha |
- parameter is: Reference
- Specifies which texture to use for alpha. This must be a local
texture and this option only works on local textures. Furthermore,
this texture must have the correct bit-depth for the alpha channel
specified in above. If you specify a 1555 ARGB pixel format above,
you cannot use an 8-bit texture for alpha, you must use a 1-bit
texture instead. If you wish to use an 8-bit alpha channel texture
you must use the 8888 ARGB pixel format.
|
| Transform Texture |
|
| Rotate |
- parameter is: List
- Don't Rotate. Does not perform any rotation. This
command only works on local textures. External textures, which
reside on disk, must be rotated with an image editor such as
Adobe PhotoShop®
- Rotate Options... Rotates the internal texture by
the specified amount.
|
| Flip |
- parameter is: List
- Don't Flip. Does not flip the image. This
command only works on local textures. External textures, which
reside on disk, must be flipped with an image editor such as
Adobe PhotoShop®
- Flip Options... Flips the internal texture in
the specified direction.
|