The SamplerNode class represents a programmable shader 'sampler' data type. A sampler is typically used to access texture data as well as shadow map data. The specific type of sampler (sampler2D, sampler1D etc) is accessed and controlled using the SetSamplerType and GetSamplerType members.
Constructors, Destructors, and Type Methods
Persistence, Storage, and Transmission Methods
Sampler DataType Methods
|Declaration||Documentation If Applicable|