class SamplerNode

Base Classes

Background

The SamplerNode class represents a programmable shader 'sampler' data type. A sampler is typically used to access texture data as well as shadow map data. The specific type of sampler (sampler2D, sampler1D etc) is accessed and controlled using the SetSamplerType and GetSamplerType members.

Constructors, Destructors, and Type Methods

Operators

Hierarchy Methods

Persistence, Storage, and Transmission Methods

Sampler DataType Methods

Data

DeclarationDocumentation If Applicable
SamplerType c_eType