This command configures a CalculateNormalsModifier to generate smooth-shaded vertex normals.
Select a CalculateNormalsModifier node and apply the command.
Figures are as follows:
Figure 1.1. This is a smooth shaded mesh. You
can see the shading smoothly interpolated across polygon boundaries.

Command registration information is as follows:
| Category Type | Information |
| Implementation | SCRIPT |
| Module | MODIFIER_SCRIPTS.SSL |
| Category | Modifier Commands |
| GUID | {1F91F8FC-F612-46D4-A453-4B81096121A9} |
| Source Name | CalculateNormalsSetSmoothShade |
| Interface Name | Smooth Shade |
| Core | No |
| Sample | Yes |
| Access | Right click on a CalculateNormalsModifier. |
For more information: