This command creates an InsertVertexModifier in the mesh construction history.
Select a face-set and apply the command.
This command works by inserting a vertex in the center of the face. If you select a quadrilateral or n-gon, this command creates a new vertex in each triangle. If you wish to inset a center vertex into a quadrilateral, please used the PokeFaceModifier instead. At present Scenome does not have a command for inserting a vertex in the center of an n-gon because this is easy to do with the existing tools.
Figure 1.1. Two meshes with a seam caused by different vertex positions.
Figure 1.2. Vertex positions are now the same.
Figure 1.3. Each mesh has an AttributesModifier.
Command registration information is as follows:
| Category Type | Information |
| Implementation | SCRIPT |
| Module | MODIFIER_SCRIPTS.SSL |
| Category | Modifier Commands |
| GUID | {1F91FADC-F612-46D4-A453-4B81096121A9} |
| Source Name | CreateInsertVertexModifier |
| Interface Name | Insert Vertex |
| Core | No |
| Sample | Yes |
| Access | Modify [face] option on main menu or face command menu. |
For more information: