CreateTriangulateModifier

This command creates a TriangulateModifier to connect vertices and edges.

Using This Command

Select a face-set and apply the command.

  1. Select a quadrilateral-set or n-gon.
  2. Right click and choose Triangulate from the listed options.
  3. The software adds a TriangulateModifier to the mesh construction history.
  4. Quadrilaterals and n-gons are triangulated. Triangles are ignored.

Figures

This command converts quadrilaterals and n-sided polygons into triangle fans and triangle strips by showing any hidden edges. This command does not actually perform "triangulation" because Scenome stores all meshes as triangles. The only difference between a quadrilateral and a pair of triangles is the "shared" edge is visible in a pair of triangles and invisible in a quadrilateral.

Figure 1.1. Before: TriangulateModifier Figure 1.2. After: TriangulateModifier Figure 1.3. Before: TriangulateModifier Figure 1.4. After: TriangulateModifier

Registration

Command registration information is as follows:

Category TypeInformation
ImplementationSCRIPT
ModuleMODIFIER_SCRIPTS.SSL
CategoryModifier Commands
GUID{1F91F9A5-F612-46D4-A453-4B81096121A9}
Source NameCreateTriangulateModifier
Interface NameTriangulate
CoreNo
SampleYes
AccessModify [face] option on main menu or face command menu.

See Also

For more information: