This command loads a texture from the hard disk and creates a texture node in the hierarchy. You can use internal or external textures.
Select a group node and apply the command. This command displays the Open dialog and prompts you to select an image file.
Figures are as follows:
Figure 1.1.
The selection in the hierarchy before adding texture nodes:
Figure 1.2.
The results:

You can load or reference image files in the following formats. You can load textures of any pixel dimension you wish but Scenome only renders textures with power of two dimensions such as 32×32 and 128×256. NOTE: Using odd sized textures might cause your system to use software OpenGL instead of hardware-accelerated OpenGL.
| File Type | Information |
| Portable Network Graphic [BMP] | 32-Bit, 24-Bit, 16-Bit, 8-Bit |
| Windows Bitmap [BMP] | 32-Bit, 24-Bit, 16-Bit, 8-Bit |
| Truevision Targa [TGA] | 32-Bit, 24-Bit, 16-Bit, 8-Bit |
| Silicon Graphics [RGB] | 24-Bit, 16-Bit, 8-Bit |
| Silicon Graphics [RGBA] | 24-Bit Color, 8-Bit Alpha |
| Silicon Graphics [INT] | 16-Bit |
| Silicon Graphics [A] | 8-Bit |
Command registration information is as follows:
| Category Type | Information |
| Implementation | C++ |
| Module | BASETOOLS.DLL |
| Category | Hierarchy Commands |
| GUID | {1F91F8C9-F612-46d4-A453-4B81096121A9} |
| Source Name | HierarchyLoadTexture |
| Interface Name | Load Texture... |
| Core | Yes |
| Sample | No |
| Access | Select from Hierarchy option on the main menu. |