About Material Nodes

Material nodes are used to define renderable surface parameters for faces or meshes. You cannot apply a texture to a mesh or face; you can only apply a material to a mesh or face.

Scenome uses a fairly simple material node that has many common parameters such as transparency, ambient color, diffuse color, and texture.

Registration

Class registration and implementation information is as follows:

Category TypeInformation
ImplementationC++
ModuleGEOMETRY.DLL
CoreYes
Class HierarchyNode » Material
Outgoing DependenciesTexture, Next Material Pass