Material nodes are used to define renderable surface parameters for faces or meshes. You cannot apply a texture to a mesh or face; you can only apply a material to a mesh or face.
Scenome uses a fairly simple material node that has many common parameters such as transparency, ambient color, diffuse color, and texture.
Class registration and implementation information is as follows:
| Category Type | Information |
| Implementation | C++ |
| Module | GEOMETRY.DLL |
| Core | Yes |
| Class Hierarchy | Node » Material |
| Outgoing Dependencies | Texture, Next Material Pass |