EditModel3D.GetActiveMaterial

This page contains reference documentation for the GetActiveMaterial function. This function returns the active material in the scene graph.

Prototype

Material GetActiveMaterial()

Examples

Examples are as follows:

RectanglePrimitive modifier = new RectanglePrimitive;
modifier.Name = "RectangleGeometryModifier";
modifier.XMin = -32;
modifier.YMin = -32;
modifier.XMax = 32;
modifier.YMax = 32;
modifier.XSubdivision = 8;
modifier.YSubdivision = 8;
modifier.Material = Model.GetActiveMaterial();

AddModifier( modifier, i );

Working Sample Code

For sample code: