This page contains reference documentation for the GetActiveMaterial function. This function returns the active material in the scene graph.
Material GetActiveMaterial()
Examples are as follows:
RectanglePrimitive modifier = new RectanglePrimitive; modifier.Name = "RectangleGeometryModifier"; modifier.XMin = -32; modifier.YMin = -32; modifier.XMax = 32; modifier.YMax = 32; modifier.XSubdivision = 8; modifier.YSubdivision = 8; modifier.Material = Model.GetActiveMaterial(); AddModifier( modifier, i );
For sample code: