This page contains reference documentation for the GetActiveParent function. This function returns the active parent in the scene graph.
Group GetActiveParent()
Examples are as follows:
Model3DSelectBuffer selBuffer = Model.GetSelectBuffer(); List selNodes = selBuffer.GetSelectedNodes(); Group defaultParent = Model.GetActiveParent(); CollectionNode collectionNode = new CollectionNode; collectionNode.Name = "NewCollectionNode"; collectionNode.SetCollection( selNodes ); Model.DeselectAll(); Model.AddNode( collectionNode, defaultParent, -1 ); Model.Select( collectionNode );
For sample code: