This page contains reference documentation for the SimplifyPercentages member. This member sets or gets the output terrain tile simplification PERCENT.
double[] SimplifyPercentages;
Examples are as follows:
if( newExportOptionsModifier.LODCount > 1 )
{
// Initialize the simplification percent.
int simplify = 0;
// Determine how the simplification increment by dividing 100 by
// the total number of levels-of-detail.
int simplifyIncrement = 100 / newExportOptionsModifier.LODCount;
// Loop and increment based on the number of levels-of-detail.
for( int lod = 0; lod < newExportOptionsModifier.LODCount; ++lod )
{
newExportOptionsModifier.SimplifyPercentages[lod] = simplify;
simplify += simplifyIncrement;
}
}
For sample code: