This page contains reference documentation for the TileTessellationY member. This member sets or gets the output terrain tile TESSELLATION Y.
int TileTessellationY;
Examples are as follows:
ExportOptionsModifier modifier = new ExportOptionsModifier; // Set the parameter to create quadrants/tiles with 32 point tessellation. modifier.TileTessellationX = 32; // Set the parameter to create quadrants/tiles with 64 point tessellation. modifier.TileTessellationY = 64;
For sample code: