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This page contains reference documentation for the CreateColorBuffer function. This function creates a color buffer of the specified format, width and height. This color buffer can then be attached to a frame buffer using the rendering device's AttachColorBuffer function. It can also be applied to a dynamic texture handle using the rendering device's GetColorBufferTextureHandle function.
int CreateColorBuffer( int PixelFormat, int Width, int Height, int Index )
Function parameters are as follows: