Render3D.GetColorBufferTextureHandle

This page contains reference documentation for the GetColorBufferTextureHandle function. This function is used to get a texture handle from a color buffer. One use for the resulting texture handle would be as the handle for a dynamic texture object.

Prototype

int GetColorBufferTextureHandle( int ColorBufferHandle, int Index )

Parameters

Function parameters are as follows:

  • ColorBufferHandle: The handle of the color buffer to get a texture handle for.
  • Index: Reserved. This value must be 0 at present.