Generates sampling code for a particular texture type. For example, generates sampling code for a 2D texture, 2D array texture, or cubemap.
static int32 GenerateSamplingCode( int32 p_eToplogy, int32 p_eVersion, int32 p_eSamplerType, int32 p_ePixelFormat, int32 p_bIsStandardSampler, StrList p_slSource )
Parameter Type | Parameter Name | Documentation |
---|---|---|
int32 | p_eToplogy | The topology of the sampler. This refers to the ImageTopology enumeration. Please see APP_SERVICE_ENUMERATION_UTIL.SSL in the application scripts folder for more information. |
int32 | p_eVersion | The shading language version. This refers to the ShadingLanguageVersion enumeration. Please see APP_SERVICE_ENUMERATION_UTIL.SSL in the application scripts folder for more information. |
int32 | p_eSamplerType | The sampler type. This refers to the SamplerType enumeration. Please see APP_SERVICE_ENUMERATION_UTIL.SSL in the application scripts folder for more information. |
int32 | p_ePixelFormat | The pixel format. This refers to the ImagePixelFormat enumeration. Please see APP_SERVICE_ENUMERATION_UTIL.SSL in the application scripts folder for more information. |
int32 | p_bIsStandardSampler | If true, the sampler is one such as sampler2D or samplerCube. Otherwise the sampler is one such as image2D or imageCube. |
<StrList> | p_slSource | A pointer to the <StrList> object that will contain the generated source code. |
None published. Please look for an example in the Simdify Scripting Language code base.