Creates the shader buffer on the specified rendering device. This should be done before binding the shader buffer.
int32 Select( RenderInfo p_oRender )
| Parameter Type | Parameter Name | Documentation |
|---|---|---|
| <RenderInfo> | p_oRender | A pointer to a rendering device on which you wish to create the shader buffer. |
None published. Please look for an example in the Simdify Scripting Language code base.