News
Scenome 22.8 — 2/27/2022
Release details are described below.
- Scenome Applications. Fixed a bug in the <VariableNode> property sheets for types that represent scalar and vector arrays. The property sheets for arrays allow you to specify the range of array indices to enumerate. For example: in an array of 32 elements, it is possible to specify a start index of 16 and then specify that you would like to enumerate 20 items. In some cases, the guard code did not detect the possibility of iterating past the end of the array (since 16 + 20 = 36 which is greater than 32).
- Scenome Platform. Improved support for reading/writing multi-dimensional arrays to/from the GPU.
- Shader Application. Fixed a bug that occurred during the shader document rebuild. Array declarations with subscript ordering changes would not trigger variable replacements. For example: my_int[2][4] when changed to my_int[4]2] in the GLSL code would not always cause the <Int32ArrayNode> to be updated correctly to use the new subscripts during rebuilds.
- Scenome Applications. Fixed a bug in the "Check for Updates" dialog. Previously this opened an obsolete 'sign in' URL. This now opens the correct sign in URL.
- Product Documentation. New video tutorial and complete Raspberry Pi 3.2B tutorials.