Simdify Free Edition

The Easiest OpenGL® Experience On the Planet!

This software exists for the sole purpose of removing hours of stress and frustration from your life, and we’re giving it away for free. Create a new shader in seconds. Start writing code. From there, it’s incredibly easy to add textures and uniforms that are defined in your shader code. Finally, export a complete C++-based OpenGL® application for Windows®, Linux®, or Raspberry Pi® 3/4. In just a few minutes, you’ll have a fully functional OpenGL® application running shaders on your Windows®, Linux®, or Raspberry Pi® 3/4 device.

Click Download Simdify Free Edition below and run the installer. After that, head over to our amazing online help and get started.

Layout Application

The Layout application is part of Simdify. It’s a Windows-desktop application that makes it very easy to create, debug, and export shaders to a variety of operating systems and devices.

Create Shaders

With the Layout application, it’s trivial to create a new shader. Simply select the File > New option from the main menu and choose the version of GLSL version and profile you want. You’ll have a working shader running in seconds!

This image shows the integrated debugger being used to debug values generated by the compute shader.

Debug Shaders

Use the visual debugger to inspect output values. This doesn’t just make shaders easier, it removes hours of stress and frustration. You won’t ever go back to the land before time when debugging was so unbelievably painful!

Export Shaders

Export your shaders to Windows®, Linux®, or Raspberry Pi® 3/4 with the click of a button. On Windows®, the exporter generates a Visual Studio® solution file that you can immediately open and build into a Win32® graphics application. On Linux®/Raspberry Pi®, the exporter generates a makefile and all the other files needed to compile a complete application. No OpenGL® knowledge required! The exporter is written in Simdify Scripting Language and full source code is included – so you can modify the exporter to suit your own needs.

Node Based

Node-based design done right. Carefully designed to work on at the level of an OpenGL function call (or group of related calls), the hierarchy view makes it super easy to see the flow of your OpenGL calls, and to reason about what is happening. In this example, you can see that a shader program object is bound, and you can see the subsequent operations, such as uniform binds, buffer binds, and unbinds as well. It’s outrageously great!

Refined Property Editing

Instead of tearing your hair out wondering what values are being set, with Simdify’s property sheets you’ll always know exactly what value is being set. You’ll really love being able to see everything!


Simdify Scripting Language is a C++-like scripting language that is embedded in all Simdify products. Want to change the way a command works? There is a 99% chance that the command was written in Simdify Scripting Language, which means you can change the way the command works. You don’t even need a C++ compiler. Not to mention, you can compile the 300K plus lines of code in less than 10 seconds on most modern laptops. You’ll be absolutely stunned once you try it!

World Class Documentation

Your success is our success, and we invest significant resources in maintaining world class documentation that gives you step-by-step instructions with pictures every step of the way. And by world class, we don’t just mean simple tutorials — we include simple and complex tutorials to help you learn how to apply our products to perform tough, real-world analysis. At Scenomics, we eat our own dog food, and we go hard!

A Superior Experience

Actually, it’s not just a superior experience. It’s a vastly superior experience, at affordable prices. Why spend hours on search engines and stack overflow just trying to get a single triangle on screen? Or how about the forums where you ask a question and “that guy” responds with a demeaning non-answer and suggests that you’re stupid for not knowing everything? With Simdify, you can send us an email, or give us a call, and we’ll do our best to help you!

Included With Free Download


Platform executable and extension loader. Required in order to run all Simdify products.

Layout Application

Files that implement the Layout application shell, including the splash screen icons, and main menu configuration. Layout, Layout.simdifyapp,, layout_icon.ico, layout_splash_screen.bmp, Layout_v1.simdifyapp, v0_scripts.xml, v0_layout.xml, v1_scripts.xml, v1_layout.xml,

Core Platform DLLs

Win32 Dynamic Link Libraries that contains user interface implementation, core nodes, and related infrastructure such as scripting language data interfaces and property editing tools. Core-App-Base.dll, Core-App-Properties.dll, Plugin-Data-Primitive-Algorithms.dll, Plugin-Domain-Compute.dll, Plugin-Domain-GIS.dll, Plugin-Domain-Glslang.dll, Plugin-Domain-Parametric.dll, Plugin-Domain-Shader-Buffer.dll, Plugin-Domain-Uniform-Buffer.dll, Plugin-Domain-Video.dll, Plugin-Domain-Workflow.dll, Plugin-FileFilter-BMP.dll, Plugin-FileFilter-DEM.dll, Plugin-FileFilter-PNG.dll, Plugin-FileFilter-RGBAI.dll, Plugin-FileFilter-TGA.dll, Plugin-Nodes-Glsl.dll, Plugin-Nodes-Installer.dll, Plugin-Nodes-Palette.dll, Plugin-Nodes-Post-Processing.dll, Plugin-Nodes-Project.dll, Plugin-Nodes-Shell.dll, Plugin-Nodes-Variable.dll, Plugin-Objects-Data-Capture-Properties.dll, Plugin-Objects-Data-Capture.dll, Plugin-Objects-Image-Conversion.dll, Plugin-Objects-Image-Convolution.dll, Plugin-Objects-Image-Processor.dll, Plugin-Objects-Installer.dll, Plugin-Objects-Readback.dll, Plugin-Tools-Magnifier.dll, RenderOpenGL.dll, Script.dll, Core-App-Controls.dll, Core-App-Edit.dll, Core-App-Geometry.dll, Core-App-UI.dll, iDLL64.dll, External-AppPackage.exe, OpenThreadsWin32.dll, avcodec-58.dll, avdevice-58.dll, avfilter-7.dll, avformat-58.dll, avutil-56.dll, gdal13.dll, libiconv-2.dll, libpng13.dll, libwinpthread-1.dll, libxml2.dll, proj.dll, swresample-3.dll, swscale-5.dll, zlib1.dll


AddChannelModifier, AttributeModifier, BevelModifier, BevelVertexModifier, BoxPrimitive, BufferPaletteNode, CalculateNormalsModifier, Camera, CameraStateNode, CirclePrimitive, CollapseVertexModifier, CollectionNode, ConnectModifier, CylinderPrimitive, DataCaptureNode, DataPaletteNode, DelaunayModifier, DelaunayTrimModifier, DeleteFaceModifier, DisplaceModifier, DissolveFaceModifier, DissolveModifier, DissolveTriangleEdgesModifier, DrawNode, DynamicTextureModifier, EdgeModifier, EditModel3D, ExportOptionsModifier, ExtrudeModifier, FaceAttributeModifier, FileArrayNode, GeographicProjectionModifier, GeographicTextureModifier, GlslQualifierNode, GraphicsFeatureNode, Group, InsertQuadCenterVertexModifier, InsertTriangleIntoTriangleModifier, InsertVertexModifier, LOD, LanguageQualifierNode, LayoutNode, Light, LoftPrimitive, Material, MaterialModifier, MaterialPaletteNode, MaterialReferenceNode, MergeFacesModifier, Mesh, Modifier, Node, NodeLink, NormalTranslateModifier, ParametricMesh, Path, PlanarProjectTexturePrimitive, Program, ProgramVariationNode, ProjectionModifier, QualifierNode, RectanglePrimitive, RemoveChannelModifier, SamplerArrayNode, SamplerNode, SamplerPaletteNode, ScriptNode, ShaderPaletteNode, SimplifyModifier, SmoothModifier, SocketPrimitive, SpherePrimitive, StringArrayNode, StringNode, StructInstanceArrayNode, StructInstanceNode, StructNode, SubdivideQuadModifier, SubroutineBindNode, SubroutineNode, SweepPrimitive, TerrainOptionsModifier, Texture, TextureBufferReadNode, TextureCoordsModifier, TexturePaletteNode, TextureReferenceNode, TextureSliceNode, TimerNode, ToggleVertexSpokeEdgesModifier, TransformModifier, TriangulateModifier, TurnEdgeModifier, UniformPaletteNode, VariableArrayNode, VariableNode, ViewStateNode, WeldVertexModifier, WorkloadNode.


Document templates to create shaders for GLSL 100, 110, 120, 130, 140, 150, 300, 310, 320, 330, 400, 430, 440, 450 and 460.


500+ scripts that contain full source code for nearly every command you can execute in the application.


<ParametricMesh> and all <Modifier> nodes that allow you to build 3D geometry for rendering.

<Image>/<Algorithms> Core

Includes support for the scripted <Image> object and scripted <Algorithms> libraries that provide a wealth of amazing features high-performance image transformations. This includes high-quality resizing (with a variety of resampling filters) and array-view-based manipulation of <Image> objects.

System Requirements

OpenGL 4.0 was released in 2010 — which means you don’t need the latest and greatest hardware to use Simdify! Simdify applications will attempt to use the most recent version of OpenGL on your device. The available OpenGL version determines which GLSL shading language version is available. The GLSL shading language version, along with the extensions supported by the OpenGL implementation that is active on your device, determine the complete set of features and capabilities available to you. Note that OpenGL support on any particular device may be incomplete, despite vendor marketing materials. For this reason, you can use Simdify Free Edition to precisely determine the features and capabilities of your graphics hardware. In general, minimum recommended system requirements for Simdify Free Edition are as follows:


Windows 10, 11. May work on older versions of Windows, but Simdify is only supported on Windows 10/11.


Intel/AMD, 1 Physical Core, 4 Logical Processors




Simdify Free Edition should work on nearly all hardware from 2010 and newer, and has been tested on Nvidia, AMD, and Intel GPUs. Simdify was developed almost exclusively on Nvidia products. Out of the box, Simdify Free Edition includes working sample shaders for GLSL #version 100 through GLSL #version 460.




Intel/AMD 4 Physical Cores, 16 Logical Processors


16GB, but this depends on your use cases.


Nvidia, AMD, or Intel GPU with support for OpenGL 4.3 and GLSL 430 or higher.


8GB, but this depends on your uses cases.


Microsoft Visual Studio 2017 or newer if you want to export to Windows. GCC with C++ 20 support if you wish to export and compile on Raspberry Pi 3/4 or any Linux device. We do not support Clang out of the box, but it’s pretty easy to do this yourself if you want.

Want to learn more about OpenGL before buying? Check out our handy OpenGL quick reference!

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